Cyborg

U.S.A. Heavy Tank
VI tier
Cyborg в World of Tanks Blitz
VI tier / Heavy Tank / U.S.A. / Premium
Price 0 gold Hull armor 137 / 93 / 44
Hit points 1150 HP Turret armor 162 / 90 / 93
Basic Performance
Armor protection
0%
Firepower
47%
Shot efficiency
56%
Maneuverability
36%
This flawless fighting machine was created by Skynet for its army but was later reprogrammed by the Resistance. From now on, its only goal is to protect John Connor. The Cyborg's strong frontal armor and gun with a good rate of fire enable it to execute its mission efficiently and relentlessly!

Configurations and modules

Guns 1
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)

Selected config characteristics

Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration

Best players

Only tanks with at least 100 battles take part in rating. 0 vehicles total.

Best by ER

Top-1000
# Player Games Victories ER

Best by WN7

Top-1000
# Player Games Victories WN7
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Average tank indicators

Calculated only among the tanks, on which at least 100 battles were held. Total processed 0 vehicles.
Victories %DamageSpottedEnemies destroyedDefenseK/damK/destr
0.000 0.000 0.000 0.000 0.000 0.000 0.000
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