Cyborg
Not enough data for this vehicle
Not enough data for this vehicle
Not enough data for this vehicle
VI tier /
Heavy Tank /
U.S.A. /
Premium
Price
0 gold
Hull armor
137 / 93 / 44
Hit points
1150 HP
Turret armor
162 / 90 / 93
Basic Performance
Armor protection
Firepower
Shot efficiency
Maneuverability
Vehicle efficiency chart (winrate)
Vehicle efficiency chart (damage)
Vehicle efficiency chart (winrate/damage)
This flawless fighting machine was created by Skynet for its army but was later reprogrammed by the Resistance. From now on, its only goal is to protect John Connor. The Cyborg's strong frontal armor and gun with a good rate of fire enable it to execute its mission efficiently and relentlessly!
Configurations and modules
Guns 1
76 mm M1A2
Gun tier
Aiming Time (s)
Caliber (mm)
Dispersion at 100 m (m)
Rate of Fire (rounds/min)
Elevation Angle (deg)
Depression Angle (deg)
Reload Time (s)
AP Penetration, mm
APCR Penetration, mm
HE Penetration, mm
HEAT Penetration, mm
AP Damage
APCR Damage
HE Damage
HEAT Damage
DPM AP
DPM APCR
DPM HE
DPM HEAT
Maximum Penetration, mm
Maximum Damage
Gun Weight (kg)
Turrets 1
Cyborg
Turret Tier
Turret Hit Points
View Range (m)
Traverse Speed (deg/s)
Traverse Angle, Left (deg)
Traverse Angle, Right (deg)
Turret Weight (kg)
Engines 1
Wright G200 M781C9GC1
Engine Tier
Power (hp)
Specific Power (hp/t)
Chance of engine fire
Engine Weight (kg)
Suspensions 1
Cyborg
Suspension Tier
Traverse Speed (deg/s)
Load Limit (kg)
Suspension Weight (kg)
Selected config characteristics
Hit points
Armor protection (%)
Firepower (%)
Shot efficiency (%)
Maneuverability (%)
Hull armor: front (mm)
Hull armor: rear (mm)
Hull armor: sides (mm)
Turret armor: front (mm)
Turret armor: rear (mm)
Turret armor: sides (mm)
Weight (kg)
Top speed (km/h)
Top reverse speed (km/h)
Load limit (kg)
Hull HP
Hull weight (kg)
Ammunition
Standard configuration
Best players
Only tanks with at least 100 battles take part in rating. 0 vehicles total.
Best by ER
Top-1000
#
Player
Games
Victories
ER
Best by WN7
Top-1000
#
Player
Games
Victories
WN7
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Average tank indicators
Calculated only among the tanks, on which at least 100 battles were held. Total processed 0 vehicles.
Victories % Damage Spotted Enemies destroyed Defense K/dam K/destr
0.000
0.000
0.000
0.000
0.000
0.000
0.000
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